Devnull Mod for Space Empires V

Description

This mod is intended to make a somewhat faster-paced, though still epic-scale game of Space Empires V while addressing some of the balance issues that I have found in the weapons, facilities, and the tech tree. Through the use of the principles of miniaturization (i.e. the higher the tech level, the smaller the component/facility) and durability (the higher the tech level, the stronger the component/facility), and balancing, this mod attempts to introduce a new feel to the game and give a somewhat faster pace to the timing. Research starts out a little slower, but has a much higher potential to build up, usage of minerals, organics, and radioactives is somewhat reduced in many areas and much more balanced in general (i.e. most things don’t just use minerals any more, but a more balanced mix of resources).

DevnullMod is NOT a direct port of DevnullMod for Space Empires IV, but there are a few of the same guiding principles. The changelist is just as large, though and I’ve personally lost track of where the mods have diverged. Suffice it to say, DevnullMod for SEV is a new mod that gives a nod to the previous mod, but is really a new and standalone mod.

This mod was built from a base of Captain Kwok’s Balance Mod, V 1.09 and if many of the files look familiar, that’s why. I have found Captain Kwok’s work to be invaluable and a vast improvement over stock SEV (for many reasons which I won’t bother going into here) and thus it was the best choice for a base to start from for DevnullMod. I have also included the readme.txt for the Balance Mod in order to give the reader a better idea of the changes from stock that the Balance Mod introduced.

 Lee "devnullicus" Wilson

Lee "devnullicus" Wilson

Founder, Generalist Game Programmer, and Game Designer.
Loves Gameplay/AI Programming for Strategy and RPG games.

Editor for Space Empires V data.

Features

  • Flexible and easy-to-use GUI editor for the following files (more on the way!)
    • Components
    • Component Enhancements
    • Damage Types
    • Facilities
    • Planet Sizes
    • Tech Areas
    • Vehicle Unit Types
  • Data Comparison Tools
    • Tech Tree Viewer (including a save-to-XML feature)
    • Data Comparison Viewers (to compare changes between your mod and stock SEV or any other mod)
      • Component Comparison Viewer
      • Component Enhancement Comparison Viewer
      • Facility Comparison Viewer
      • Tech Area Comparison Viewer
    • Weapon Comparison Tool (lots of statistics to help balance weapon damage)
    • Formula Graph Viewer
  • Allows editing of mod directories
  • Formula Wizard allows easy creation and validation of formulas as well as graphs
  • Data validation to prevent errors in data
  • Source code included! (written in C# using Visual Studio .NET 2005 and .Net 2.0)

Requirements

  • Requires Space Empires V (version 1.79) from Malfador Machinations
  • Requires Microsoft Windows 98 or better
  • Required Microsoft .NET Framework version 2.0 or better
 Lee "devnullicus" Wilson

Lee "devnullicus" Wilson

Founder, Generalist Game Programmer, and Game Designer.
Loves Gameplay/AI Programming for Strategy and RPG games.